![How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR - The Ghost Howls How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR - The Ghost Howls](https://i0.wp.com/skarredghost.com/wp-content/uploads/2021/02/unity-cross-platform-vr-xr-development.jpg?fit=1366%2C768&ssl=1)
How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR - The Ghost Howls
![c# - Unity Oculus locking hand positions in 1 axis while allowing for movement in the others when grabbing objects - Stack Overflow c# - Unity Oculus locking hand positions in 1 axis while allowing for movement in the others when grabbing objects - Stack Overflow](https://i.stack.imgur.com/H2GaG.png)
c# - Unity Oculus locking hand positions in 1 axis while allowing for movement in the others when grabbing objects - Stack Overflow
I can't grab objects after pausing/resuming the app in Oculus Quest · Issue #33 · Unity-Technologies/XR-Interaction-Toolkit-Examples · GitHub
![It took us less than 2 minutes to create two different kinematic grabbables - proximity grab and distance grab. Check the link in the comment for a full video. : r/oculus It took us less than 2 minutes to create two different kinematic grabbables - proximity grab and distance grab. Check the link in the comment for a full video. : r/oculus](https://external-preview.redd.it/UZOyDGnScwP-bhm7mCn10IcxtljNPlK2K_E2VrNz3hU.png?format=pjpg&auto=webp&s=2d1866b3731360883c6bcea0d555facec5f6a221)